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Re:I was a 10x engineer and I’m sorry by nostrademons on Thursday July 18, 2019 @11:33AM (#20470870)
The difference is largely money. Doom was revolutionary when it came out; id software made a whole lot of money from it. The rest of the industry took note, and, wanting to make a lot of money too, decided to emulate what they saw.

If you want people to accept and learn from your clever programming techniques, try to find ways to turn them into products that only you can make that lots of people will pay money for. Even if you don't succeed in convincing the rest of the industry, at least you'll have lots of money.

Re:I was a 10x engineer and I’m sorry by pmoriarty on Thursday July 18, 2019 @11:43AM (#20470992)
It's not about the money.

Doom would have been revolutionary even if it and all of the other games it inspired were free.

Re:I was a 10x engineer and I’m sorry by gaogao on Thursday July 18, 2019 @12:07PM (#20471221)
The first part of Doom was shareware and free btw