Re:The Glorious, Profitable, Inescapable Art of Addiction
by TeMPOraL on Thursday July 18, 2019 @06:49AM
(#20468501)
That's only if you didn't tell the players your game has 10 hours of gameplay, and made them expect it to have much more. I.e. you engaged in dishonest marketing.
If you present the game honestly, then people can evaluate the price you're asking for vs. what's being offered, and they have no reason to complain that it was too short.
If you present the game honestly, then people can evaluate the price you're asking for vs. what's being offered, and they have no reason to complain that it was too short.