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Re:The Glorious, Profitable, Inescapable Art of Addiction by ehnto on Thursday July 18, 2019 @05:49AM (#20468225)
I would also point the finger at Free to Play games simply undercutting the single purchase games and diluting the market for AAA studios big budget games.

One more thought is the idea of the "Forever Game". It seems the longtail development cost of already released games keeps growing. So how do you fund it? Is that a cause or a symptom of the drive toward profit?

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