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Re:The Glorious, Profitable, Inescapable Art of Addiction by seventhtiger on Thursday July 18, 2019 @03:00AM (#20467430)
The incentive will be to hype the game up, encourage people to preorder, go on a massive marketing spend, and then don't fix anything broken about it after launch to make sure it's dead within 2 years in time for the new hype cycle.

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