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Re:Zelda Screen Transitions Are Undefined Behaviour by inlined on Wednesday July 17, 2019 @07:48PM (#20465243)
That can be the difference in how the software is deployed. At Google, most things are horizontally scaled and machines are cheaper than engineers. When I worked on Windows, it was the opposite: I was told to refactor clean multithreaded code to reduce the thread count by one. The rationale was that Windows scales vertically and every developer wasting a thread is how Windows gets slower over time.

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