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Re:Epic Games Supports Blender Foundation with $1.2M by privateSFacct on Monday July 15, 2019 @02:45PM (#20443833)
Not evil - it's what has been attracting users to their platforms. PUBG had terrible anti-cheat, really hurt them for a while. In all these claims a reminder that client is trusted. EPIC does "ok" with anti-cheat - be curious to hear others impressions. Cheaters are a TOTAL drag to online multiplayer, so calling efforts to fight cheating "evil" is silly.
Re:Epic Games Supports Blender Foundation with $1.2M by Rotten194 on Monday July 15, 2019 @02:54PM (#20443930)
Yeah, but how does running a Windows game on Linux = cheating? I understand the need for modern multiplayer games to have anticheat (however unfortunate, and I still refuse to play games that use literal rootkit-esque anticheat [1]), but just trying to run a game on Linux isn't cheating in itself. Does Wine help cheats cloak themselves?

[1] e.g., https://en.m.wikipedia.org/wiki/NProtect_GameGuard

Re:Epic Games Supports Blender Foundation with $1.2M by cookiecaper on Monday July 15, 2019 @06:07PM (#20445748)
Wine is a fully open implementation of Windows APIs on Linux. The game cannot assume that the API's behavior is fixed on WINE because anyone can change any of the functions to do something unexpected with a quick patch. One example may be hacking up the DirectX implementation to draw some objects as transparent rather than opaque.

Of course, it's possible (if much harder) to go in and hack up the DLLs on Windows. Anti-cheat addresses that by whitelisting known-good MS hashes and/or requiring some type of signing. There's a lot more overhead involved in doing something like that for WINE, since every distro's build would be different, it's common for users to have their own builds with game-specific patches enabled, etc.

I've been out of the WINE scene for a while, but I'll say that I don't believe many WINE users are trying to exploit the platform to cheat. I think it's purely a cost-benefit tradeoff. The vendor doesn't feel supporting a legitimate WINE use case is worth the expense of figuring out a reasonable way to validate behavior, handle integration with distro builds, support debugging/custom patchsets, etc.

Re:Epic Games Supports Blender Foundation with $1.2M by hombre_fatal on Monday July 15, 2019 @03:02PM (#20444004)
Well, using Tor doesn't mean you're looking to abuse a website. But you may find out that 99% of your Tor traffic is abuse and decide it's worthwhile to you and your users to block it.

I would imagine Wine is in a similar predicament.

Re:Epic Games Supports Blender Foundation with $1.2M by Wowfunhappy on Tuesday July 16, 2019 @09:24AM (#20449774)
I find it hard to believe that a majority of people running Fortnite under Wine would be attempting to cheat. Even if Wine would make cheating somewhat easier, would it really be that significant?

It seems far more likely to that most players are just using Wine for its intended purpose—to play Fortnite on Linux.

Re:Epic Games Supports Blender Foundation with $1.2M by ska on Monday July 15, 2019 @06:34PM (#20445929)
>Does Wine help cheats cloak themselves? Obviously it could, because it is providing windows API from an uncontrolled source. It would be significantly more difficult to provide hacked system libraries on a windows host.
Re:Epic Games Supports Blender Foundation with $1.2M by uryga on Monday July 15, 2019 @02:54PM (#20443929)
> calling efforts to fight cheating "evil" is silly

their method (blocking Wine) is questionable though. it reminds me of websites that block Central/Eastern European IP's "because of bots" (yeah, it happens). the goal is nice, but the method hurts many honest users.

Re:Epic Games Supports Blender Foundation with $1.2M by afiori on Monday July 15, 2019 @06:01PM (#20445704)
As far as I understand, the problem with wine is that the wine sandbox prevents other anticheat mechanism from working.