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Re:Epic Games Supports Blender Foundation with $1.2M by ThrowawayR2 on Monday July 15, 2019 @02:22PM (#20443624)
> 30% became the industry standard not just for video games for a reason.

Yeah, it became the industry standard because it rakes in mind-blowingly huge revenue for the app store owner, e.g. https://www.cultofmac.com/601492/app-store-google-play-reven.... From the article: "It’s no wonder Services — which includes App Store revenue — has become an increasingly important business for Apple as hardware sales have slowed.".

While you're correct that it costs money to run Steam, it's not _that_ much money.

Re:Epic Games Supports Blender Foundation with $1.2M by Jach on Monday July 15, 2019 @02:46PM (#20443844)
There are probably economies of scale, sure, which is part of why Epic can get away with a lower fee for now. But it's also just business. They know how much it costs without economies of scale, and that sets a floor.

https://youtube.com/watch?v=stxVBJem3Rs Here's a talk from a very old indie company, there's one section talking about how they existed pre-Steam (and other stores they use since Steam's not exclusive) and appreciate what it's enabled.

Re:Epic Games Supports Blender Foundation with $1.2M by lapnitnelav on Monday July 15, 2019 @08:01PM (#20446424)