Re:“What the Hardware Does” Is Not What Your Program Does: U...
by twic on Sunday July 14, 2019 @06:26PM
(#20436614)
The kind of reasoning we do is "if thread A writes to this location, then next time thread B writes to this location, it will have to take ownership of the cache line, which will take N cycles, so let's not do that". I don't think that kind of performance reasoning maps on to anything in Rust.
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