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Re:Super Mario 64 has been decompiled by saagarjha on Friday July 12, 2019 @02:55AM (#20418809)
From IDA's decompiled source, presumably, with manual tweaks to make it compile the same.
Re:Super Mario 64 has been decompiled by comex on Friday July 12, 2019 @03:13AM (#20418881)
No, they did it by hand.
Re:Super Mario 64 has been decompiled by Jasper_ on Friday July 12, 2019 @06:51AM (#20419692)
The team also had somewhat of an automated decompiler but it's really just a skeleton to get started from.

https://github.com/matt-kempster/mips_to_c

Re:Super Mario 64 has been decompiled by giancarlostoro on Friday July 12, 2019 @07:32AM (#20419894)
The game modding community never ceases to amaze me. I know of a few communities that are Reverse Engineering shockwave just to be able to retrieve original game code, and in some cases create private servers for defunct games.

Also theres a cool project archiving all Flash and Shockwave games called BlueMaximas Flashpoint. The people working on preserving these old games are amazing.

I do fear the death of some of those awesome NewGrounds games.

Re:Super Mario 64 has been decompiled by rishabhd on Friday July 12, 2019 @06:28AM (#20419592)
Absolutely mind boggling.
Re:Super Mario 64 has been decompiled by saagarjha on Friday July 12, 2019 @03:16AM (#20418887)
!!
Re:Super Mario 64 has been decompiled by vectorEQ on Friday July 12, 2019 @04:31AM (#20419197)
they did it by hand, creating code themselves from the mips output. in-sane!
Re:Super Mario 64 has been decompiled by ewngzen on Friday July 12, 2019 @09:15AM (#20420436)
Unbelievable