Re:DeepMind’s StarCraft II agent will play anonymously on ba...
by pms on Friday July 12, 2019 @10:30AM
(#20420999)
It's really uninteresting that the machine wins simply because it doesn't have to deal with the inaccuracy and delays of mouse clicks and selection boxes. You can say that it's a limitation of humans, but aren't we searching for evidence of high-level strategic thinking in the machine, instead of purely mechanical advantages of the machine executing copy-pasted human strategies with inhuman accuracy?
This is how APM is treated in the professional scene as well. Everyone knows that bursts of 500 APM when you're spamming at the beginning of the game aren't some incredible display of skill. But sustaining a good number of useful actions per minute is incredibly important, and a huge part of the mental process in Starcraft 2 is constantly deciding where and how to invest your actions.