Re:DeepMind’s StarCraft II agent will play anonymously on ba...
by DiogenesKynikos on Wednesday July 10, 2019 @04:47PM
(#20406367)
> Alphastar does already factor out reaction time
That may be true in some narrow technical sense, but it was heavily disputed by the StarCraft community. If you watch the exposition games, AlphaStar has superhuman ability to micro-control its units one-by-one during critical battles, which allowed it to beat its human opponents even when its army was far inferior on paper.
Re:DeepMind’s StarCraft II agent will play anonymously on ba...
by JyB on Wednesday July 10, 2019 @05:25PM
(#20406740)
Not sure why you are getting downvoted. Upon closer inspection it was indeed perceived as contrary to what was expected from the StarCraft community. (And rightfully so)
Re:DeepMind’s StarCraft II agent will play anonymously on ba...
by Nuzzerino on Wednesday July 10, 2019 @05:36PM
(#20406830)
Here is a detailed post which covers the specifics: https://www.alexirpan.com/2019/02/22/alphastar.html
Edit:
Alphastar does already factor out reaction time:
“We measured how quickly it reacts to things,” Silver said. “If you measure the time between when AlphaStar perceives the game. From when it observes what’s going on, then has to process it, and then communicate what it chooses back to the game. That time is actually closer to 350ms. That’s on the slow side of human players.” https://venturebeat.com/2019/01/24/alphastar-deepmind-beats-...