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Re:Pirate our games, don't buy them from key resellers, say ... by cameronbrown on Tuesday July 09, 2019 @08:41PM (#20398203)
Revenue over time is basically a log graph. Some games are practically worthless a year after release (see: yearly AAA junk)

Indie markets work well with that model though. I've seen many indie games launch English-only and adding translations later on to sell to more users.

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