Re:Pirate our games, don't buy them from key resellers, say ...
by bdowling on Tuesday July 09, 2019 @05:42PM
(#20396957)
It's all about risk versus reward. Making an indie game for the saturated indie market is a risky endeavor. The potential for high reward has to be there for developers to spend the time and money to make a game with a low probability of success. So some games absolutely need the ability to maximize profitability, including price discrimination (market segmentation).
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