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Re:Pirate our games, don't buy them from key resellers, say ... by yellowapple on Tuesday July 09, 2019 @05:25PM (#20396781)
Another unmentioned cost to the developer is the support costs of dealing with someone who believed oneself to be a legitimate customer by obtaining and using a "legit" code previously obtained through not-so-"legit" means. With traditional piracy, the pirates know full well that they're on their own and can expect close to zero support (and in fact outright hostility) from both the original developer and the broader community.

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