Re:Pirate our games, don't buy them from key resellers, say ...
by SkyBelow on Tuesday July 09, 2019 @02:49PM
(#20395279)
Are you limiting rights through the transaction as a sort of contract or doing so through government enforcement of all people? If the former case, then option 2 does appear to be the best option. If the latter, then option 2 appears to be worse than option 1.
Re:Pirate our games, don't buy them from key resellers, say ...
by shados on Tuesday July 09, 2019 @03:51PM
(#20395872)
Its a bit grayer than that. In this case generally it is option 1 (transaction contract when the key is originally given or sold). But then a third party comes in and makes a marketplace out of people breaking their contract and how you deal with THAT.
Its basically the Airbnb scenario.
- Keep giving bread and lose an indeterminate amount of business from my target audience
- Limit the rights of the people who I gave the bread to
- Stop giving bread at all.
If #2 is not possible, then it's either "I take a business hit for trying to provide a service to the less fortunate" or "Fuck the less fortunate".
So now with that said, how I feel about it? Yeah, I think being able to limit the rights of the people I give the bread to is the best of all options. A real world example of this is low income housing, where the recipient isn't allowed to sublet their place, because that would be all sorts of fucked up. Obviously a game key is not anywhere near as big of a deal, but it is a similar principle if we want businesses to be able to open up to as many markets as possible (not just for their own sakes)