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Re:Pirate our games, don't buy them from key resellers, say ... by close04 on Tuesday July 09, 2019 @12:29PM (#20393526)
You still have to cover expenses (development + running costs - like maintaining your multiplayer network). The way you set the price combined with the projected sales should lead to profit. But you may very well decide to have markets with higher purchasing power to subsidize the ones with lower purchasing power so that you can cover those costs and make a profit. You could very well just have losses.

If the answer to your question was "no way" then software would be the one guaranteed way to swim in money.

Re:Pirate our games, don't buy them from key resellers, say ... by mikeash on Tuesday July 09, 2019 @01:11PM (#20394128)
You certainly can have losses overall, but there’s no way you can have losses in just certain regions, unless your per-unit price there is only a few cents.