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Re:How iOS 13 redraws your eyes so you're looking at the camera by chillacy on Wednesday July 03, 2019 @04:54PM (#20348681)
1. Engineering constraint: the camera is not as sensitive to light as humans

2. Workaround: it emits a flash which creates an undesirable side effect

3. Fix: we clean up in software

Is like?

1. Engineering constraint: The camera can't be positioned behind the LCD panel the user is actually looking at

2. Workaround: it's placed 1 inch above which creates an undesirable side effect

3. Fix: we clean it up in software

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In both cases we get closer to where we'd be if the engineering constraint did not exist.

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