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Re:A 30th anniversary note to Prince of Persia fans by pmarreck on Thursday June 27, 2019 @11:02AM (#20295021)
Imagine being a lone nerd before the Internet and not only being filled with self-doubt, there was no social network to assure you that "your people" were even actually out there.

My graduating class was 180 people (very cliquey, I had very few friends). Myself (and notably, a woman who is now a doctor) were the ONLY TWO people to take programming classes at my high school (late 80's) (it was Turbo Pascal on the earliest PS/2, for anyone who remembers). My exuberant cries of "THIS CHANGES EVERYTHING!" when I first used modems and BBS's, fell on deaf ears. It was a very lonely time to be a tech nerd... and yet... witnessing everything that has happened firsthand has been absolutely amazing.

I gotta be honest, though... looking back, it was quite terrifying to be in that position. If ANY powers-that-be had dropped ANY hint of "Just. You. WAIT!" into my life at the time, it would have assuaged my insecurities tremendously.

Here I am on a Commodore 64 circa 1985 (?) during a summer program: https://i.imgur.com/dTCqbYe.jpg I believe I was coding sprites to make a very basic game at the time. Karateka had recently come out and it was inspiring!

Re:A 30th anniversary note to Prince of Persia fans by munificent on Thursday June 27, 2019 @12:29PM (#20295972)
I'm in the same generation.

I actually feel like it was easier in many ways back then. There were fewer resources, yes, but also fewer distractions, fewer decisions to get stuck paralyzed on, and fewer giants to compare myself against.

I wanted to make games that looked and played like the best games I'd played. Well, that was SimCity, which had 16x16 pixel 16 color sprites. I could draw those — not as well, but at least I had the technology available. I didn't need to be able to model, texture, rig, light, and render a 3D model.

I needed a language to program in. Well, my local Waldenbooks only had a couple of books on QuickBASIC and C. I did the former at first and then switched to the latter once I realized the former was too slow. I didn't get stuck trying to decide between C++, C#, Java, JavaScript, Rust, and Python. Unity, Unreal, Löve2D, Godot, GameMaker, etc.

I needed time to focus. I didn't have Reddit, Twitter, Facebook, HN, and an endless parade of free-to-play games only a couple of clicks away. I was bored and coding filled the time.

It was lonely and limited, yes, but I believe solitude and constraints are often the most important ingredients in creative work.

Re:A 30th anniversary note to Prince of Persia fans by ben7799 on Thursday June 27, 2019 @03:48PM (#20297913)
I am a bit younger, graduated HS in 1995. But I'm essentially of the same generation and learned on the same stuff. QBasic -> Turbo Pascal -> C in high school. I made a simple video game in my senior year of high school that cemented my decision to study computer science.

My father had internet access well before the web as an engineer so I was sometimes able to get stuff. I remember buying some programming books to get started and sometimes getting access to text file tutorials that must have originated from BBSes.

But yah.. that was back when our abilities to concentrate were greater, there were almost no distractions, and most of us were working alone.. no product managers, no co-workers to disagree with or have them sow doubt, almost nothing to hold back someone who was talented and motivated.

I almost feel like I got cheated as what I thought work was going to be like basically doesn't exist unless you found your own company.

Re:A 30th anniversary note to Prince of Persia fans by gcbw2 on Thursday June 27, 2019 @04:08PM (#20298146)
The author diaries doesn't include much on how he gained the knowledge. That is the most important part IMHO.
Re:A 30th anniversary note to Prince of Persia fans by tverbeure on Thursday June 27, 2019 @04:57PM (#20298667)
My father was a physics professor who worked at CERN in the early nineties. He had a MIPS workstation on his desk running one of the early web browsers. (I think it was Mosaic, so it must have been around 1993?)

During the weekend, I'd borrow the car keys, go to his office on campus, and browse the early web sometimes until 3am, printing out the pages that I found interesting for in depth reading at home.

I was blown away that you could get information from all over the world for free. My biggest concern at the time was: "what will happen when he retires 15 years from now, and I'll lose access to all of this."

I've never been accused of being a visionary.

Re:A 30th anniversary note to Prince of Persia fans by furyofantares on Thursday June 27, 2019 @12:28PM (#20295963)
> Imagine being a lone nerd before the Internet and not only being filled with self-doubt, there was no social network to assure you that "your people" were even actually out there.

Alternatively, imagine being a wizard when nobody around you has any idea how someone would go about understanding how the magical box functions let alone being able to make it dance with brilliant images and dynamics responses to input using “only 1s and 0s”

Re:A 30th anniversary note to Prince of Persia fans by pmarreck on Thursday June 27, 2019 @04:27PM (#20298361)
I remember a lot of dumbfounded looks >..<
Re:A 30th anniversary note to Prince of Persia fans by JKCalhoun on Thursday June 27, 2019 @11:28AM (#20295267)
> Imagine being a lone nerd before the Internet and not only being filled with self-doubt, there was no social network to assure you that "your people" were even actually out there.

I'm not sure how much that came into play. A lot of programmers were writing games they enjoyed - for themselves, really. If others enjoyed them as well, that was gravy.

Re:A 30th anniversary note to Prince of Persia fans by nitrogen on Thursday June 27, 2019 @12:19PM (#20295864)
I think the previous commenter might be talking more about their own isolation rather than the global effect on the rate of software production. It's something many of us who come from communities that are later on the tech adoption curve can relate to.
Re:A 30th anniversary note to Prince of Persia fans by pmarreck on Thursday June 27, 2019 @12:26PM (#20295945)
Yes.