I actually feel like it was easier in many ways back then. There were fewer resources, yes, but also fewer distractions, fewer decisions to get stuck paralyzed on, and fewer giants to compare myself against.
I wanted to make games that looked and played like the best games I'd played. Well, that was SimCity, which had 16x16 pixel 16 color sprites. I could draw those — not as well, but at least I had the technology available. I didn't need to be able to model, texture, rig, light, and render a 3D model.
I needed a language to program in. Well, my local Waldenbooks only had a couple of books on QuickBASIC and C. I did the former at first and then switched to the latter once I realized the former was too slow. I didn't get stuck trying to decide between C++, C#, Java, JavaScript, Rust, and Python. Unity, Unreal, Löve2D, Godot, GameMaker, etc.
I needed time to focus. I didn't have Reddit, Twitter, Facebook, HN, and an endless parade of free-to-play games only a couple of clicks away. I was bored and coding filled the time.
It was lonely and limited, yes, but I believe solitude and constraints are often the most important ingredients in creative work.
My father had internet access well before the web as an engineer so I was sometimes able to get stuff. I remember buying some programming books to get started and sometimes getting access to text file tutorials that must have originated from BBSes.
But yah.. that was back when our abilities to concentrate were greater, there were almost no distractions, and most of us were working alone.. no product managers, no co-workers to disagree with or have them sow doubt, almost nothing to hold back someone who was talented and motivated.
I almost feel like I got cheated as what I thought work was going to be like basically doesn't exist unless you found your own company.
During the weekend, I'd borrow the car keys, go to his office on campus, and browse the early web sometimes until 3am, printing out the pages that I found interesting for in depth reading at home.
I was blown away that you could get information from all over the world for free. My biggest concern at the time was: "what will happen when he retires 15 years from now, and I'll lose access to all of this."
I've never been accused of being a visionary.
Alternatively, imagine being a wizard when nobody around you has any idea how someone would go about understanding how the magical box functions let alone being able to make it dance with brilliant images and dynamics responses to input using “only 1s and 0s”
I'm not sure how much that came into play. A lot of programmers were writing games they enjoyed - for themselves, really. If others enjoyed them as well, that was gravy.
My graduating class was 180 people (very cliquey, I had very few friends). Myself (and notably, a woman who is now a doctor) were the ONLY TWO people to take programming classes at my high school (late 80's) (it was Turbo Pascal on the earliest PS/2, for anyone who remembers). My exuberant cries of "THIS CHANGES EVERYTHING!" when I first used modems and BBS's, fell on deaf ears. It was a very lonely time to be a tech nerd... and yet... witnessing everything that has happened firsthand has been absolutely amazing.
I gotta be honest, though... looking back, it was quite terrifying to be in that position. If ANY powers-that-be had dropped ANY hint of "Just. You. WAIT!" into my life at the time, it would have assuaged my insecurities tremendously.
Here I am on a Commodore 64 circa 1985 (?) during a summer program: https://i.imgur.com/dTCqbYe.jpg I believe I was coding sprites to make a very basic game at the time. Karateka had recently come out and it was inspiring!