Re:How Id built Wolfenstein 3D using Commander Keen tech
by scarface74 on Wednesday June 26, 2019 @05:14AM
(#20283194)
The source code for Doom 3 (circa 2004) was released on Github - it was a Visual Studio solution.
Using the Borland C++ IDE in 1991 is way more similar to using Emacs these days, than Visual Studio Code.