News for hackers. Stuff that matters.
Re:How Id built Wolfenstein 3D using Commander Keen tech by bonzini on Wednesday June 26, 2019 @03:11AM (#20282560)
You are not making an equal comparison. DOS at the time didn't have multiple windows or multitasking. People that don't use IDEs these days still use multiple terminals or windows.

Using the Borland C++ IDE in 1991 is way more similar to using Emacs these days, than Visual Studio Code.

Re:How Id built Wolfenstein 3D using Commander Keen tech by scarface74 on Wednesday June 26, 2019 @05:14AM (#20283194)
The source code for Doom 3 (circa 2004) was released on Github - it was a Visual Studio solution.

http://fabiensanglard.net/doom3/