Re:How Id built Wolfenstein 3D using Commander Keen tech
by abraae on Tuesday June 25, 2019 @07:07PM
(#20280142)
I've tried using that book to explain to people how "real" software development works. How the inception of the real cool shit, the stuff that spawns a company, is almost always 2, 3 or a small handful of people working late, night after night, living on pizzas and cola, churning code. And how that apparent anarchy is a more productive environment that ten pointy headed bosses plugging away at their gantt charts and a hundred 9 to 5 developers carrying out their orders.
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Re:How Id built Wolfenstein 3D using Commander Keen tech
by untog on Wednesday June 26, 2019 @01:39AM
(#20282179)
Not that I want to be seen defending pointy headed bosses, but I think there's a fair amount of survivorship bias in your statement. How many groups of 2-3 people have worked late, lived on pizza and coke and produced absolute garbage? Quite a few, but you never hear about them because they aren't notable.
You don't have to get into pointy headed boss territory to be a successful programmer and leave the office at a respectable time every day.
Re:How Id built Wolfenstein 3D using Commander Keen tech
by SmellyGeekBoy on Wednesday June 26, 2019 @04:58AM
(#20283105)
Are many successful game programmers in corporate environments leaving the office at a respectable time every day? I definitely don't get that impression at all.
At least in a 2/3 man team surviving on pizza and Coke you're not lining someone else's pockets with millions of dollars only to be thrown out onto the street at the end of the process.
Re:How Id built Wolfenstein 3D using Commander Keen tech
by selimthegrim on Tuesday June 25, 2019 @11:59PM
(#20281779)
I’m still in shock they started out in a basement in Shreveport. Shreveport! The tech industry in Louisiana these days consists largely of ghoulish “insourcers” like Perficient, DXC, EA, IBM and CGI or zombies like GE Digital.