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Re:The BS-Industrial Complex of Phony A.I. by Quekid5 on Tuesday June 25, 2019 @01:52AM (#20271516)
I suppose it's a subset of "well defined rules", but it's worth calling out explicitly, I think: Chess also has an objective (and trivially verifiable) win condition.

There are few interesting situations in real life where such a thing exists.

Re:The BS-Industrial Complex of Phony A.I. by w0utert on Tuesday June 25, 2019 @03:19AM (#20271840)
In that regard, AlphaGo is a lot more impressive, not just because it is a vastly more complex problem to find a loss function for playing Go (compared to chess), but also because AlphaGo basically learned to play the game by itself without even having a model of the game rules initially (or so I've heard).

That said, I would still not consider it anything like generalized AI, if only because the set of possible (valid) actions at any point in the game is tiny, while in real-world problems it is basically infinite.

Re:The BS-Industrial Complex of Phony A.I. by z3phyr on Tuesday June 25, 2019 @06:26AM (#20272707)
Now I want AlphaGo to teach me. Verbally. Like humans do.
Re:The BS-Industrial Complex of Phony A.I. by mindgam3 on Tuesday June 25, 2019 @02:04AM (#20271560)
Agreed and thanks for calling it out. It is so much harder to “learn” without obvious win states.