D's big advantage is the plasticity of the code, meaning it's much easier to try out different data structures and algorithms to compare speed. My experience with C and C++ is they're hard to change data structures, meaning one tends to stick with the initial design.
For a smallish example, in C one uses s.f when s is a value of a struct, and s->f when s is a pointer to a struct. If you're switching from one to the other, you have to go through all your code swapping . and ->. With D, both are .
I might say the same about c, except even more so.
As for 'the performant path', something to watch for there is jai, probably coming out later this year. It has clever things there, like dynamically switching between SOA and AOS, or doing small dynamic allocations on the stack.
As to C/D/C++/Rust/Nim, what I think is interesting to see, is which ones lead you to the performant path naturally, vs having to really dig into the bowels of the language or go against the grain of the language, so to speak. I have not written enough of any of them to say which do this. I would hazard that Rust does the best job, due to its explicitness / very nature.