COM APIs expose a global class factory as the main interface to a shared libraries.
Embedded systems and drivers require globals in one form or another.
"Globals are evil" comes from the fact that globals have side effects, and side effects make things hard, especially in modern software that utilizes asynchronous/concurrent logic. That just makes them unwieldy, not unnecessary. Especially when interacting with legacy systems that require globals.
Yeah, state sucks. But sometimes, you need a starting point, and diff from that. And, that's state.
One of the safe ways of handling global vars, is by having only a single non-interruptible function that can mutate global. And you have best make sure your global-mutating function is fast. You don't want to miss IRQs that might fire off but are blocked.
https://www.ericsson.com/en/mobility-report/internet-of-thin...