Re:Wine Developers Concerned with Ubuntu Dropping 32-Bit Sup...
by mushufasa on Friday June 21, 2019 @09:53AM
(#20242475)
many of the applications for which you would want to run wine (e.g. gaming, the primary use) are performance-heavy. adding a layer of a vm is substantially more performance overhead.
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Re:Wine Developers Concerned with Ubuntu Dropping 32-Bit Sup...
by mchristen on Friday June 21, 2019 @10:00AM
(#20242534)
That doesn't have to be true with hardware passthrough.
Re:Wine Developers Concerned with Ubuntu Dropping 32-Bit Sup...
by junaru on Friday June 21, 2019 @10:06AM
(#20242597)
You still run Windows in VM. Some people switched to Linux to get away from that.
Re:Wine Developers Concerned with Ubuntu Dropping 32-Bit Sup...
by implr on Friday June 21, 2019 @10:47AM
(#20242930)
That is much more difficult, might require various unsupported hacks and for a truly robust solution you'd need two GPUs. For games having a Vulkan or DX12 (via DXVK) renderer, wine can be as fast as native Windows with almost none of the hassle. DOOM(2016) is a very good example.
Re:Wine Developers Concerned with Ubuntu Dropping 32-Bit Sup...
by Shorel on Friday June 21, 2019 @11:40AM
(#20243462)
Many games ban the players for using that setup.
Examples: Rust, Rainbow Six Siege, DayZ. All the games using BattlEye can be banned.
On the other hand LoL handles GPU passthrough well.