What the heck, so you have claimed that it's just a readme or source cleanup but that was actually a huge missing feature. You said that you have high standards [1], but you don't seem to have high standards on what you say.
[1] https://blog.vlang.io/post/13/Why-isn't-everything-already-o...
Do you ship the compiler with those libraries that require those packages? If yes, then the compiler is not 400kb. The compiler nowadays never means only the compiler executable, it means the complete environment it ships with.
The modules can have gigabytes of dependencies, this doesn't make the compiler depend on them.
And thats what I am saying. You don't even need to add the size of your stdlib. A compiler does not include the stdlib as per your definition . So your compiler is actually much less than 400kb.
On windows, clang is about 100 mb download and it further requires msvc install which is around 1 gb download if you only download the build tools.
That in itself is a fucking 1.1 gb dependency.
The compiler has ZERO dependencies, as stated on the website. You can build it with `clang v.c`.
Do you really think the compiler needs glfw or freetype to function? It's for the graphics library to build things like the tetris.v example.
As for clang, It was made very clear that V compiles to C in addition to emitting native code, and that it's much more stable at the moment.
Hot code reloading will be available on June 22.
Cross compiling already works, and you saw this on twitter. How can you claim it's a lie? https://twitter.com/v_language/status/1137537130887077890