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Re:Building a Web-Based Motion Graphics Editor by alyssaxuu on Monday June 17, 2019 @05:13PM (#20207448)
I know about his story with Figma, and AFAIK he managed to push it forward through the Thiel Fellowship (which I've considered myself too).

Honestly as I've mentioned in the post I've been quite excited about the product (specially when I managed to make the MVP useful enough to replace AE for simple GIFs, I even use the tool for that purpose) and my initial plan was definitely to make this happen, but I haven't really seen a solid way to go about it full-time without taking a huge risk, specially at my age.

Re:Building a Web-Based Motion Graphics Editor by Vomzor on Monday June 17, 2019 @10:06PM (#20209207)
Your age is exactly when you should be taking huge risks.
Re:Building a Web-Based Motion Graphics Editor by lixtra on Monday June 17, 2019 @11:48PM (#20209625)
If you want to stay independent and go(?) open source then going on patreon might work. At least it works modestly for others[1].

[1] https://www.patreon.com/andrewrk

Re:Building a Web-Based Motion Graphics Editor by marton78 on Tuesday June 18, 2019 @02:59AM (#20210330)
Taking risks is only going to get harder the older you get. Now or never!
Re:Building a Web-Based Motion Graphics Editor by throwawaywindev on Monday June 17, 2019 @11:21PM (#20209524)
Take the risk! It’s clear that you have a very rare combination of design, programming, communication, and marketing skills. The sky is the limit :)