Re:Building a Web-Based Motion Graphics Editor
by Vomzor on Monday June 17, 2019 @10:06PM
(#20209207)
Your age is exactly when you should be taking huge risks.
Re:Building a Web-Based Motion Graphics Editor
by lixtra on Monday June 17, 2019 @11:48PM
(#20209625)
If you want to stay independent and go(?) open source then going on patreon might work. At least it works modestly for others[1].
Re:Building a Web-Based Motion Graphics Editor
by marton78 on Tuesday June 18, 2019 @02:59AM
(#20210330)
Taking risks is only going to get harder the older you get. Now or never!
Re:Building a Web-Based Motion Graphics Editor
by throwawaywindev on Monday June 17, 2019 @11:21PM
(#20209524)
Take the risk! It’s clear that you have a very rare combination of design, programming, communication, and marketing skills. The sky is the limit :)
Honestly as I've mentioned in the post I've been quite excited about the product (specially when I managed to make the MVP useful enough to replace AE for simple GIFs, I even use the tool for that purpose) and my initial plan was definitely to make this happen, but I haven't really seen a solid way to go about it full-time without taking a huge risk, specially at my age.