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Re:Building a Web-Based Motion Graphics Editor by KaiserPro on Monday June 17, 2019 @04:32PM (#20207035)
One style of program that you might want to have a play with, is a node based editor.

To me it makes complex motion graphics much easier to understand, and from a UI point of view I think there is much to innovate.

nuke, combustion, natron and blender(although the node based bit is hidden somwehere) are all good examples of the rough idea. However they were all copying a previous bit of software.

As you're seeking to fill a different segment, you'll have the luxury of not having to make it handle like shake, Flame or others.

Re:Building a Web-Based Motion Graphics Editor by atkbrah on Monday June 17, 2019 @04:54PM (#20207270)
Have you tried SideFx Houdini? Basically everything in it is a node.
Re:Building a Web-Based Motion Graphics Editor by KaiserPro on Monday June 17, 2019 @05:10PM (#20207420)
I'd forgotten about houdini, mind you thats harder to get hold of.
Re:Building a Web-Based Motion Graphics Editor by atkbrah on Tuesday June 18, 2019 @01:16PM (#20215521)
Since version 12 it's been somewhat more easier to use.