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Re:Green threads explained in 200 lines of Rust by nwallin on Wednesday June 12, 2019 @08:43PM (#20170852)
> Going for "toy" code to production ready is hard.

Too true. I recently implemented a feature, and I had a standalone working version 90% complete in a day or two. Getting the thing solid, tested, and integrated took the better part of a month.

Part of that, I think, is our education model. Every project I ever had in school was started from scratch, I worked on it for a short period of time, turned it in, and never looked at it again. I got really good at that. I can write a toy version of a hard problem in a very short period of time. But I'm terrible at integrating those things into a larger whole, and I know for a fact I'm not alone in this.

I think it's a huge problem that corporations think that a CS degree is job training and won't hire you if you haven't done it, but colleges think it's about abstract concepts and research and don't teach engineering principles.

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