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Re:Finding Friend and Foe in Multi-Agent Games by hcheemskerk on Friday June 07, 2019 @08:47PM (#20129867)
Sounds like you could adapt Leibo’s sequential social dilemma games. https://arxiv.org/abs/1702.03037

Instead of a total collective reward being the goal, you’d have team-based scores. You’d need cooperation within the team, and aggressive action against the enemy team.

Here’s an implementation of 2 games https://github.com/eugenevinitsky/sequential_social_dilemma_...

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