Re:Writing a game engine in pure C: The Graphic Initialization
by Retra on Friday June 07, 2019 @04:53PM
(#20128515)
Choosing a curated language subset is exactly the "how do I curate the language" problem being referred to. The solution is not to subset a language, but to refuse to superset it. Stop building DSLs and frameworks and domain-specific abstractions and just stick to a flexible core.
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