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Re:Stadia Founder's Edition by guiomie on Thursday June 06, 2019 @02:17PM (#20117354)
You are not taking into account for the fact that the hardware will be used constantly by multiple people on and on. I play on average 1 hour of video game a day, multiply that by 24, or 12 or 6 to be more conservative, you are still getting a good margin on hardware cost.
Re:Stadia Founder's Edition by saynay on Thursday June 06, 2019 @03:44PM (#20118317)
I would imagine they start using spare capacity for big number crunching tasks as well.
Re:Stadia Founder's Edition by cameronbrown on Thursday June 06, 2019 @04:35PM (#20118864)
From what I'm aware the Stadia boxes are dedicated units, though elasticity to me is Cloud's bread and butter so I can't imagine why.
Re:Stadia Founder's Edition by bilbo0s on Thursday June 06, 2019 @03:44PM (#20118314)
He's right though, 10 is not enough. For fractional gpu use, bandwidth, electricity, and engineering, service support, business dev, and marketing salaries at the google level? Even if we assume that they can run 100 users on each GPU, that wouldn't be enough. (They can't run 100 users on each gpu, but even if they could.)

There's some other play here? Not really sure what google's strategy is, but these prices make it clear they don't need to make money.

Re:Stadia Founder's Edition by t0mbstone on Thursday June 06, 2019 @04:36PM (#20118873)
I wonder if they will use high-end servers with GPUs that can be used for serving stadia gaming users during peak gaming hours, and then for tasks like number crunching and machine learning during off hours?
Re:Stadia Founder's Edition by Fogest on Thursday June 06, 2019 @04:21PM (#20118718)
They are also operating a game store... they take a cut there. Also likely will be ads.