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Re:Writing a game engine in pure C: The Graphic Initialization by NikkiA on Thursday June 06, 2019 @01:04PM (#20116508)
If new fails your program crashing is probably going to be the only outcome anyway, might as well fail from an unhandled exception.

And if you're putting things that can throw exceptions in your ctors or dtors you're probably already writing code that is a timebomb

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