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Re:Writing a game engine in pure C: The Graphic Initialization by lone_haxx0r on Wednesday June 05, 2019 @08:18PM (#20110383)
What do you propose? Replacing the system stack with Ada?

Modern successors to C, such as Zig, and modern successors to C++, such as Rust, are still too young to be used for serious re-implementations of the lower layers.

Re:Writing a game engine in pure C: The Graphic Initialization by mhh__ on Wednesday June 05, 2019 @09:12PM (#20110683)
Modern C++ would be a huge improvement to start with.

Rust is probably there, if under specified. D is definitely fine for writing operating systems (Question being whether to use druntime or not).

I know nothing about Zig, beyond having had a look and not being hugely impressed.