Re:Writing a game engine in pure C: The Graphic Initialization
by keldaris on Wednesday June 05, 2019 @05:55PM
(#20109569)
I'm not sure why you were downvoted. I almost exclusively write exception-less C++ (compiling everything with "-fno-exceptions"), but correctly handling errors in constructors and destructors is absolutely an important concern. It's not hard to do, obviously, but it does require forethought and heavily encourages delegating complex logic to other parts of the code.
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