Re:Writing a game engine in pure C: The Graphic Initialization
by munchbunny on Wednesday June 05, 2019 @03:25PM
(#20108191)
I'm not really a fan of C for games just due to exploding complexity the moment game logic enters the picture. While the language is fairly clean, I find that it gets messy really quickly once the number of structs and functions starts to take off, and then I end up flipping things over to a reduced set of C++ features.
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