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Re:Writing a game engine in pure C: The Graphic Initialization by banachtarski on Wednesday June 05, 2019 @02:43PM (#20107808)
There are plenty. Freeglut not being in active development for a while, AFAIK, will not support high-dpi devices (where the window resolution and surface resolution do not match), or newer drivers for different input devices. Freeglut locks you in to OpenGL instead of other rendering APIs. Getting multi-monitor setups up and running is harder. Joystick support is paltry to nonexistent.

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