The src/ tree of xz is 335k (compressed with gzip). If you are worried future digital historians won't be able to figure out the xz format, throw a copy of the gzip'd source onto every drive you store archives on, it would basically be free and would almost guarantee they would have a complete copy of exactly what they would need to decompress the files.
Point being that computer languages come and go.
[1] https://en.wikipedia.org/wiki/IBM_RPG
https://en.wikipedia.org/wiki/Egyptian_hieroglyphs
https://en.wikipedia.org/wiki/Judaeo-Aragonese
https://en.wikipedia.org/wiki/Latin
Any argument you can make about historians being able to recover dead languages you can make the exact same argument for their ability to recover dead computer languages, and there is no better or more accurate specification than the actual code.
So let me add to my recommendation, in addition to a copy of the xz source code, include a plain text copy of any 'how to program in C' book, or just the wikipedia page for the C language. That is more than enough for them to construct a program that can decompress xz files, once they relearn how to read whatever long dead language the book is written in (Ancient Pre-Cataclysm Earth English for example).
Sure but are they going to remember something like, weird precedence rules (See: &), undefined behaviour, etc. Just because they want to reimplement a specific, small, program does not mean they want to relearn several languages. What you're saying could easily blow up from 'how to code C' to 'reading the GCC / Clang compiler source code to figure out how a specific UB was implemented, which the program in this specific case falls into', which I'm sure nobody wants to spend their weekend doing, implementing something like `xz` could simply be a midpoint in their destination, they don't want to spend weeks digging up COBOL. Have at least some consideration for the human element, jeez.
Documentation, specifically _mathematical_ documentation, is more fault tolerant than either psuedocode or actual code.
At any other time, I would agree with you, but where archivism is concerned, I do not.
There will be many, many people that will gladly dig into the minutia and technical details of arcane hardware, especially when it means making progress towards filling in the historical record. This is already the case today, there is a working https://en.wikipedia.org/wiki/Colossus_computer reconstructed just because it was historically significant.
> which I'm sure nobody wants to spend their weekend doing [if their original goal was to simply reconstruct xz].
RPG is still around, and IBM still sells it on their cloud. But the language is highly proprietary, so don't expect a cheap access to it.
ALGOL-58 is one of the languages which died; but ALGOL-68 is in the current debian repos, and would take under 30 seconds to install.
FLOW-MATIC has died, but COBOL is around and again, easily installable.
I think you are underestimating how much legacy software there is. For example, Fortran 77 is still actively used, and there are programs written in it every day. There is immense amount of programs written in C89. The support for those languages is likely to stay forever.
In general, I think this topic is very interesting. Imagine 1000 years have passed, and all the computers are running YEAR3000 architecture which is incompatible with all the software we have today. Archeologists discover a treasure trove of texts and binary files from 21th century internet. They know ASCII and English, but nothing else. What can they do?
The answer is surprisingly simple:
(1) Write an emulator for an simple CPU, like an ARMv5. Here is a good one: https://dmitry.gr/?r=05.Projects&proj=07.%20Linux%20on%208bi...
You'd need to manually port this code to whatever language you are using now. But this should be doable -- the software has 6000 lines of very straightforward C89 code. It does not use any OS services, nor does it rely on UB or complex language features.
(2) Use it to boot Linux (the image is included in that webpage). This allows you to run Ubuntu from 2009 on your YEAR3000 architecture.
(3) If your archive contains repository snapshot from 2009 to your machine. You can now install and run all the 20th century software on your YEAR3000 computers. Congrats!
(4) The only thing missing is graphics support. Just run x11vnc (included in the Jaunty repo) over serial port (included in dmitry.gr's emulator). VNC protocol is simple and well specified.
... and that's how I'd bootstrap 20th century computing on 30th century infrastructure. Sure, it will take some effort, -- but this only needs to be done once, and running programs will be easy from there on.
Again this is shooting the breeze a bit, article is discussing a case where there should be the freedom to choose better formats. But for a lot of important archive material, including software itself, are we getting to the point where many long term archives should simply including everything necessary to deal with them in the present day as a container or VM image, which is then stored with a solid amount of parity and replication?
Unfortunately, any such image would presume you have access to the hardware, or it has low-level instruction sets/processor design baked in. Think how many PDP-11's are around today. And in terms of an archive it's only been 50 years since the PDP-11 was invented. That's a blink of an eye in terms of archival standards.
Why does it matter how many physical machines are alive? There are tons of emulators around. There is even one in Javascript, with an ability to load disk images as well.
The hard part is hardware - the drives go bad, the computers fail. But disks grow, and it is getting simpler and cheaper to store lots of data. As long as you keep copying the files to modern media every 10 years or so, you should no longer have anybdata loss.
(The only exception is proprietary data formats which cannot be opened except by original program which cannot be run in VM easily. Those should be avoided at all costs)