Re:Writing a game engine in pure C: The Graphic Initialization
by reikonomusha on Wednesday June 05, 2019 @12:31PM
(#20106096)
Indirection, pointer casting, and the C standard library actually make things quite opaque in practice. Do you sbrk your own memory or use malloc? Malloc may not be as mysterious as GC, but itβs still a runtime-managed resource.
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Re:Writing a game engine in pure C: The Graphic Initialization
by kevin_thibedeau on Wednesday June 05, 2019 @05:33PM
(#20109400)
You can replace malloc with your own implementation. Just have a big static array to dole out bits of memory. The loader or startup code will prep it for you.