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Re:Writing a game engine in pure C: The Graphic Initialization by mrec on Wednesday June 05, 2019 @12:28PM (#20106050)
I haven't used glfw, but from the docs it leaves you in control of the main loop, whereas glut takes that over and only offers you callbacks. When I used glut (many many years ago) that was sometimes annoying.

glfw doesn't seem to have a function to draw teapots though, which should really rule it out as a serious contender.

Re:Writing a game engine in pure C: The Graphic Initialization by enriquto on Wednesday June 05, 2019 @01:17PM (#20106726)
legacy glut does not allow loop control, but freeglut does