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Re:Writing a game engine in pure C: The Graphic Initialization by LinuXY on Wednesday June 05, 2019 @10:15AM (#20104564)
For more inspiration I'd check out the Quake engine source. It's quite the masterpiece. There's also been some modernization over the years by LordHavoc of the DarkPlaces engine https://icculus.org/twilight/darkplaces/ - I'm constantly impressed how well the HD remaster on DarkPlaces looks on modern 4k hardware.
Re:Writing a game engine in pure C: The Graphic Initialization by bluedino on Wednesday June 05, 2019 @03:06PM (#20108017)
The Wolf3D source is probably an even better start. Much simpler, the bad part is that it's 16-bit Borland C.

Andre Lamoth's DOS game programming books are a good read as well, he used 16-bit Microsoft C. Sprinklings of assembler in both.