Re:Dolphin Progress May 2019
by vlmutolo on Sunday June 02, 2019 @11:07AM
(#20075913)
Sometimes I think “wouldn’t it be fun to try to write an emulator?”. And then I read things like this. When you’re up against things like emulating hardware to just throw away leading bits so that it will mask the mistakes of the original games’ programmers, maintaining an emulator starts to seem like a ridiculous task.
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It really depends on what you're aiming for. Getting a simple console up and running without caring much about fidelity is a fun project for many people; Dolphin emulates a complex console and tries for 100% compatibility which makes it significantly more complex.
Agreed. Obviously the complexity of the console you are trying to emulate is a huge factor in just how much effort it will take to implement.
If you know about bits, bytes, and a rough idea of how they work you could write an emulator for a chip-8 system in a weekend.
It's a fun process, and I'd recommend it.