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Re:Dolphin Progress May 2019 by vlmutolo on Sunday June 02, 2019 @11:07AM (#20075913)
Sometimes I think “wouldn’t it be fun to try to write an emulator?”. And then I read things like this. When you’re up against things like emulating hardware to just throw away leading bits so that it will mask the mistakes of the original games’ programmers, maintaining an emulator starts to seem like a ridiculous task.
Re:Dolphin Progress May 2019 by saagarjha on Sunday June 02, 2019 @12:19PM (#20076348)
It really depends on what you're aiming for. Getting a simple console up and running without caring much about fidelity is a fun project for many people; Dolphin emulates a complex console and tries for 100% compatibility which makes it significantly more complex.
Re:Dolphin Progress May 2019 by lostgame on Sunday June 02, 2019 @04:09PM (#20077773)
Agreed. Obviously the complexity of the console you are trying to emulate is a huge factor in just how much effort it will take to implement.
Re:Dolphin Progress May 2019 by stevekemp on Sunday June 02, 2019 @01:31PM (#20076785)
If you know about bits, bytes, and a rough idea of how they work you could write an emulator for a chip-8 system in a weekend.

It's a fun process, and I'd recommend it.

Re:Dolphin Progress May 2019 by spencercw on Sunday June 02, 2019 @04:04PM (#20077739)
Followed by a GameBoy emulator if you're feeling a bit more adventurous. It's big enough to be challenging, but small enough that it can easily be done by one person.