Gamma correct compositing is an option. You can play with it if you load a monochrome SVG in the demo.
For fonts, Pathfinder uses the standard trick of dilating the outlines a bit in order to make fonts look a bit darker at small sizes.
For fonts, Pathfinder uses the standard trick of dilating the outlines a bit in order to make fonts look a bit darker at small sizes.
If so, do people get mad that their fonts look a bit lighter than existing rasterization tools which (incorrectly) work in gammma-encoded color space?