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Re:Uber will start deactivating riders with low ratings by CM30 on Wednesday May 29, 2019 @07:01PM (#20046606)
Wonder if it started before that to be honest. It's pretty common knowledge that game reviews have ridiculously inflated scores for example, with anything lower than 70% being seen as bad and people not bothering with anything under 80-90% when choosing what to buy.

So perhaps the average for a review score/rating has just steadily crept upwards over time, til the scale collapsed into a two choice system with 'bad' and 'great' being the only options.

Re:Uber will start deactivating riders with low ratings by nearbuy on Wednesday May 29, 2019 @11:18PM (#20048059)
Coincidentally, the inflated subjective scores from game reviews tends to match the percentage of players that rate a game as "recommended" on Steam.

The median rating on Steam is about 80% positive (meaning 80% of players who rated it would recommend it). A game with a 70% Steam rating tends to be mediocre.

It's interesting that even though a rating system where you choose between "recommended" and "not recommended" is much less subjective than trying to rate a game on a scale from 0-100, in aggregate, you get similar scores.

Re:Uber will start deactivating riders with low ratings by Fnoord on Wednesday May 29, 2019 @07:14PM (#20046722)
Yes, gaming scores were inflated indeed. This gaming magazine from the 90s called Hoog Spel [1] never gave ratings to games. Instead they gave a summary of plus and minus points. Such a summary takes slightly more time to read (but not a lot) and gives the reader a good idea on the positive and negative sides of the story.

[1] https://en.wikipedia.org/wiki/Hoog_Spel