Re:Problems with DSLs for non-programmers
by tyleo on Saturday May 25, 2019 @08:10AM
(#20008544)
To add another counterexample into the mix, I’ve met many artists and designers who are proficient with Unreal Engine’s Blueprint with no C++ experience. Some have even shipped games made entirely in blueprint with no traditional code.
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Re:Problems with DSLs for non-programmers
by matthewwiese on Saturday May 25, 2019 @08:59AM
(#20008771)
To add to that: Clickteam's Multimedia Fusion 2 Developer, which I learned to make games with back in elementary school. It is strictly (although not exclusively) "no code." Hell, one of my favorite indie games of all time, Knytt Stories, was made in it.[1]
[1]: https://web.archive.org/web/20160821143752/http://nifflas.ni...
Re:Problems with DSLs for non-programmers
by raphlinus on Saturday May 25, 2019 @09:55AM
(#20009063)
I think you can add stuff like Twine and Inkle's scripting language Ink to that. Their user base is emphatically not programmers, but they are definitely domain specific languages.
> Unreal Engine’s Blueprint
Previously: https://blueprintsfromhell.tumblr.com/
"Confessions of a unreal engine 4 engineering firefighter": https://news.ycombinator.com/item?id=16775166