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Re:JLua: Yet another Lua implementation in JavaScript by vvanders on Saturday May 25, 2019 @01:15AM (#20007247)
Honestly I'd love to go the other way, the Lua VMs are so far ahead in terms of portability, ease of integration and speed(luajit is still a marvel of engineering) but so many people are turned off by parts of the language it'd be great to present a JS interface to these runtimes.

I still remember shipping the entire game logic for a title on the PSP inside of a 400kb block and that's was before the days of luajit. It's really an incredible language and I really wish it saw more mainstream use.

Re:JLua: Yet another Lua implementation in JavaScript by gadgetoid on Saturday May 25, 2019 @01:59AM (#20007363)
Me too! I think it’s gaining a little extra appreciation lately. For us the wow-factor was the ease of tying it together with a C host program in lieu of some conf file based alternative. For example our Keybow (Raspberry Pi-powered mechanical macro keyboard) product uses Lua to let users easily define and share macros. Not only does this trivially exceed any effort I could have made to design a domain-specific configuration file format, but it’s allowed users to try things I’d never conceived.
Re:JLua: Yet another Lua implementation in JavaScript by orbifold on Saturday May 25, 2019 @11:13AM (#20009480)
This is what it was initially designed for.
Re:JLua: Yet another Lua implementation in JavaScript by danbolt on Saturday May 25, 2019 @02:41PM (#20010522)
That’s super cool. Lua’s footprint has always been enticing to me because of that. Which game did you work on?