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Re:Making a Game Boy Game in 2017 by sneakernets on Friday May 24, 2019 @03:06PM (#20004410)
Honestly, I can't recommend the GBASP enough. It's small, it has a lot of power for a handheld of that era (enough to pull off texture-mapped polygonal graphics at an acceptable frame rate) and the addressable ROM size is practically limitless, going all the way to 64 MB.
Re:Making a Game Boy Game in 2017 by azhenley on Friday May 24, 2019 @03:08PM (#20004430)
I guess I should add another requirement to my wish list: a modern app store so indie devs can sell their games :)

I am considering teaching a university course where the students implement a NES or GB emulator though. Should be a blast!

Re:Making a Game Boy Game in 2017 by copperx on Friday May 24, 2019 @04:27PM (#20004982)
> I am considering teaching a university course where the students implement a NES or GB emulator though. Should be a blast!

I was considering doing the same for my Machine Language class, but it seems that many games rely on the precise timing of the emulation to work. And, because the output was an anolog TV, there are a lot of tricks that need to be figured out. I thought that was a no-go for a course.

Re:Making a Game Boy Game in 2017 by tieze on Friday May 24, 2019 @04:57PM (#20005240)
yea, I posted with another suggestion on this thread, but the GBA itself is just such a dream machine. It's the sweet spot for retro programming in my mind. All the cool console features, streamlined hardware, simple interface. So good.