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Re:VR is opening up new ways to experience art by b_tterc_p on Friday May 24, 2019 @12:37PM (#20003215)
I haven’t found any games that exploit this yet. Traditionally it has been very difficult to make games that feature truly large entities that behave actively and not in very broad and uninterested patterns due to things like camera constraints and what not. Shadow of Colossus and it’s siblings come to mind as close examples of this almost working. But VR could make it great.
Re:VR is opening up new ways to experience art by corndoge on Friday May 24, 2019 @02:32PM (#20004120)
Lone Echo does this. The first time you look at the rings of Saturn hundreds of miles beneath you is truly breathtaking.

https://www.vgvids.com/wp-content/uploads/2017/07/lone-echo-...

Re:VR is opening up new ways to experience art by blue_shirt on Friday May 24, 2019 @03:11PM (#20004459)
While the bosses move in broad and uninterested patterns, I've found that Jet Island is a game that features very large entities which make great use of the scale vr allows.
Re:VR is opening up new ways to experience art by wlesieutre on Friday May 24, 2019 @02:09PM (#20003936)
I haven't played it (VR or otherwise) but I've heard Subnautica VR makes you feel very small in a big scary ocean.
Re:VR is opening up new ways to experience art by andybak on Saturday May 25, 2019 @05:15AM (#20007906)
Dear God, Yes. And also claustrophobic.

Underwater volcanic caves... With __things__ in...