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Re:Procedural Building Generation in Unreal Engine 3 by bonzoesc on Sunday December 12, 2010 @11:15PM (#1999292)
If Epic's building it, you can expect it. They're one of the biggest middleware providers for games.

IIRC, many games use a procedural foliage generator for trees and shrubberies.

Re:Procedural Building Generation in Unreal Engine 3 by bhickey on Monday December 13, 2010 @03:22AM (#1999821)
You do recall correctly. Speed tree brings us shrubbery to plenty of games. [http://www.speedtree.com/]