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Re:Technical Debt by redisman on Tuesday May 21, 2019 @05:16PM (#19975143)
The days of fully offline games are long gone though. It doesn't mean that game studios take on less ambitious projects though. Most games are superglued together to get over the finish line and shipped with a massive day-1 patch.
Re:Technical Debt by helen___keller on Tuesday May 21, 2019 @05:48PM (#19975445)
Agreed, the parent mentioned GoldenEye for N64 but it definitely isn't true for modern games
Re:Technical Debt by jeremyjh on Tuesday May 21, 2019 @08:07PM (#19976432)
Probably wasn't even true for GoldenEye. They used the same engine for Perfect Dark; sure the assets and game scripts would be changed but the multiplayer code had to be ported and cleaned up I'm sure.