Re:Technical Debt
by kbenson on Tuesday May 21, 2019 @04:37PM
(#19974689)
Well, online games that are basically sold as partially or fully a "service" (e.g. Fortnite), and game engines that are primarily marketed to developers of games are, but I'm not sure I agree that applies to games overall.
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Re:Technical Debt
by steveklabnik on Tuesday May 21, 2019 @04:49PM
(#19974831)
It's certainly only a part of games, but this also happens outside of games like Fortnite.
For example, one of my favorite games is Celeste, a fully offline, single player platformer that's about 18 months old. They've had a lot of releases[1], and at least one of them sounded like, to me, like a decision that was made purely because it was easier to implement technically. (I won't get into it here because it's pretty off-topic, but if anyone is interested, I can elaborate. It's "The Prologue Dash cutscene is skippable") There's also one more major content update coming that appears to have new mechanics, and it's already late. That said the game is amazing and I don't fault them for any of that at all...